Delivering early

“Our highest priority is to satisfy the customer through early and continuous delivery of valuable software.”

The Agile Manifesto

When I am working with cross-functional development teams, I use the storyboarding technique to help the team break down their work. This usually involves identifying an MVP and creating a prioritised backlog. I also encourage the team to use the INVEST criteria to create good quality stories. So far so good.

What happens next is that the team start development with the goal of delivering the MVP to customers. The problem is that the MVP is still a finished product that usually contains many stories (i.e. several weeks of work) and there is little or no customer collaboration once the concept phase is over and development starts.

Delivering an unfinished MVP is often not considered valuable for customers, but it should always considered valuable for the development team, because getting feedback is critical to building the right thing. There are three major obstacles to making this happen.

Lack of alpha/beta users

Even the very earliest releases of an MVP (e.g. “Hello world”) can be delivered, it is just a matter of a matter of defining who the customer is and setting the right expectations. These can be real customers that are willing to test features under development in return for some discount later, or else they can be people in the organisation (but not the team) that are interested in the success of the product; stakeholders are good candidates for example.

The team of course should continue to do demos of the product, both within the team and the organisation, but this should not be used as a substitute for hands-on customer testing.

Packaging unfinished features

Ideally, each story adds some piece of value while maintaining the conceptual integrity of the product. In other words, the customer should still always have a good user experience, and can readily distinguish limited functionality from buggy software. This is extremely important because what the developers are interested in is valuable feedback.

If the developers do not package the story in a good way, leaving broken links etc., then it will end up wasting the time of the customers and the developers. It also affects customer engagement negatively; customers want to know that the developers treat their time as valuable. Customers are also less likely to test exhaustively if they know that some things are broken (they just don’t know which ones).

Overhead of intermediate releases

“Deliver working software frequently” is one of the principles of the Agile Manifesto. Automating the release/deployment process is essential to achieving this. The harder it is to make releases, the less frequently the team will want to make them. And in the case of unfinished features this is only going to be more so, if at all.

Overcoming inertia

The combination of these three obstacles can create a huge inertia in teams to make early releases. So is it worth the hassle of making early releases? The answer must be yes. Making frequent releases is an essential tool of any Agile team regardless of whether they are delivering an MVP or incrementally improving an existing product.

Packaging the unfinished feature is also good developer practice, after all, who knows when time or money will run out? (“Responding to change over following a plan”).

Utilising alpha/beta testers outside the team is also a good way to create visibility for stakeholders who have a natural incentive to see the end result first-hand. Also, delivering what you’ve done so far is always much better than wasting time giving estimates (“Working software is the primary measure of progress”).

What’s on the Kanban board?

When adopting an Agile development process, the team should start with visualising their work using a Kanban board. At the start, the items on the board will probably cover a whole range of work including hopefully a few User Stories. What can happen then is that if the team uses these items to try to create flow they will probably end up trying to model their entire development process (from idea to product) on the Kanban board, or worse still, try to apply Sprint planning to it.

This is especially true for platform teams that move to become cross-functional teams. The problem is that a Kanban board can only really handle the flow of one type of object (i.e. model one process) and that object has to have a clear “Definition of Done”. But hey, the whole point of using Kanban is to visualise the work so the team can do something about it to improve flow.

As I said, the Kanban board works best if you supply it with right-sized work items, and in software development these items are usually User Stories. But using Kanban to manage the flow of User Stories is only going to capture one part of the work that the team do to deliver the right thing to customers. The other part is the preparation of these valuable right-sized User Stories and their acceptance criteria, what is known as the Product Discovery process. Product Discovery and Product Development form a highly integrated dual-track development process.

Product Discovery follows a different process to User Stories: ideas are being analysed and discarded or morphing into something else. (It is a fluid process, but Kanban can still be used even here to visualise it). So even though the team could be spending 50% of their time breaking down the problem, defining an MVP and creating good User Stories, this effort will not be visible on the User Story Kanban board. Or more accurately, the time spent is not part of the User Story lifecycle, since the story can’t start its journey across the Kanban board until the discovery process is complete.

This is not to say that the team cannot visualise discovery work, it just means that it cannot be attached to any particular User Story. Instead the team can represent it using another object: the Task. Unlike Stories, Tasks do not deliver customer value. Tasks could cover any kind of activity: a spike, an analysis, purchasing a license, setting up an environment, etc. Even if there is no customer value involved, the team should still strive to create well-defined or time-boxed tasks: what is the spike attempting to prove? When is the setup complete? In other words, Tasks must also have a clear “Definition of Done”.

While the Kanban board can be used to track Tasks, the team should only use it for well-defined tasks. Activities like meetings and discovery sessions form part of the team’s work that should not be quantified using Kanban. After all, the goal is to deliver valuable right-sized User Stories to the customer, not to document the completion of Tasks.

Lastly, the team can benefit from being able to visualise which User Stories belong to which MVP. In Jira (for example) the team can group related User Stories using the Epic Issue Type. Thus, an Epic can be used to represent an MVP. If the team want to track activities related to breaking down the MVP, then they can also be associated with the Epic. Finally, the team can also create a separate Epic Kanban Board which track the flow of Epics: they are bigger objects that move more slowly but should still have a clear Definition of Done.

Further reading

How to set up a Product Discovery Process?